Moved here from google code archive
This commit is contained in:
parent
173351ea2b
commit
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namespace Magnetic_Card_Reader
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{
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partial class Form1
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{
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/// <summary>
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/// Erforderliche Designervariable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Verwendete Ressourcen bereinigen.
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/// </summary>
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/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Vom Windows Form-Designer generierter Code
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/// <summary>
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/// Erforderliche Methode für die Designerunterstützung.
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/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
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/// </summary>
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private void InitializeComponent()
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{
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this.textBox1 = new System.Windows.Forms.TextBox();
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this.textBox2 = new System.Windows.Forms.TextBox();
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this.button1 = new System.Windows.Forms.Button();
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this.label1 = new System.Windows.Forms.Label();
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this.label2 = new System.Windows.Forms.Label();
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this.SuspendLayout();
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//
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// textBox1
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//
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this.textBox1.Location = new System.Drawing.Point(12, 25);
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this.textBox1.Name = "textBox1";
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this.textBox1.Size = new System.Drawing.Size(437, 20);
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this.textBox1.TabIndex = 1;
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this.textBox1.Text = "..\\\\..\\\\..\\\\test-recording.wav";
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//
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// textBox2
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//
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this.textBox2.Location = new System.Drawing.Point(12, 77);
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this.textBox2.Name = "textBox2";
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this.textBox2.ReadOnly = true;
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this.textBox2.Size = new System.Drawing.Size(554, 20);
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this.textBox2.TabIndex = 2;
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//
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// button1
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//
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this.button1.Location = new System.Drawing.Point(455, 23);
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this.button1.Name = "button1";
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this.button1.Size = new System.Drawing.Size(111, 23);
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this.button1.TabIndex = 3;
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this.button1.Text = "Read data";
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this.button1.UseVisualStyleBackColor = true;
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this.button1.Click += new System.EventHandler(this.button1_Click);
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(12, 9);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(156, 13);
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this.label1.TabIndex = 4;
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this.label1.Text = "Recorded track 2 wav-file path:";
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//
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// label2
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//
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(12, 61);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(68, 13);
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this.label2.TabIndex = 4;
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this.label2.Text = "Track2-data:";
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//
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// Form1
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(578, 123);
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this.Controls.Add(this.label2);
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this.Controls.Add(this.label1);
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this.Controls.Add(this.button1);
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this.Controls.Add(this.textBox2);
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this.Controls.Add(this.textBox1);
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this.Name = "Form1";
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this.Text = "Form1";
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.TextBox textBox1;
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private System.Windows.Forms.TextBox textBox2;
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private System.Windows.Forms.Button button1;
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.Label label2;
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}
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}
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@ -0,0 +1,59 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using WaveReader;
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namespace Magnetic_Card_Reader
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{
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public partial class Form1 : Form
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{
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public Form1()
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{
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InitializeComponent();
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}
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private void button1_Click(object sender, EventArgs e)
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{
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int yVal;
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int lastyVal = 0;
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int currSide = 1;
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bool currStateHi = false;
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MagneticCardReader mcReader = new MagneticCardReader();
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Stream inpFile = new StreamReader(textBox1.Text).BaseStream;
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WaveData wavData = new WaveData(inpFile);
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for (int i = 0; i < wavData.NumberOfFrames; i++)
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{
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yVal = wavData.Samples[0][i];
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if (yVal > 0x7FFF) yVal -= 0xFFFF;
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//Call addNewSignalState on zero crossing:
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if (((lastyVal < yVal && currSide < 0) || (lastyVal > yVal && currSide > 0)) && (System.Math.Abs(yVal) > 0xFF))
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{
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currSide = 0;
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currStateHi = (yVal > 0xFF);
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mcReader.addNewSignalState(i, Convert.ToInt32(currStateHi));
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}
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if (lastyVal * yVal < 1)
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{
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currSide = Convert.ToInt32(!currStateHi) * 2 - 1;
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}
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lastyVal = yVal;
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}
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textBox2.Text = mcReader.getDataString();
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inpFile.Close();
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}
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}
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}
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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@ -0,0 +1,89 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{F3F1590A-D5C4-4C61-AC0E-B5155F6F1A61}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Magnetic_Card_Reader</RootNamespace>
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<AssemblyName>Magnetic Card Reader</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<FileAlignment>512</FileAlignment>
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|
</PropertyGroup>
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|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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||||||
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<Optimize>false</Optimize>
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||||||
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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||||||
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<ErrorReport>prompt</ErrorReport>
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||||||
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<WarningLevel>4</WarningLevel>
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||||||
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</PropertyGroup>
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||||||
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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||||||
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<PlatformTarget>x86</PlatformTarget>
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||||||
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<DebugType>pdbonly</DebugType>
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||||||
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<Optimize>true</Optimize>
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||||||
|
<OutputPath>bin\Release\</OutputPath>
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||||||
|
<DefineConstants>TRACE</DefineConstants>
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||||||
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<ErrorReport>prompt</ErrorReport>
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||||||
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<WarningLevel>4</WarningLevel>
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||||||
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</PropertyGroup>
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||||||
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<ItemGroup>
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||||||
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<Reference Include="System" />
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||||||
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<Reference Include="System.Core" />
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||||||
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<Reference Include="System.Xml.Linq" />
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||||||
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<Reference Include="System.Data.DataSetExtensions" />
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||||||
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<Reference Include="Microsoft.CSharp" />
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||||||
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<Reference Include="System.Data" />
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||||||
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<Reference Include="System.Deployment" />
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||||||
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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||||||
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<Reference Include="System.Xml" />
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</ItemGroup>
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||||||
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<ItemGroup>
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||||||
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<Compile Include="MagneticCardReader.cs" />
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||||||
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<Compile Include="Form1.cs">
|
||||||
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<SubType>Form</SubType>
|
||||||
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</Compile>
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||||||
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<Compile Include="Form1.Designer.cs">
|
||||||
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<DependentUpon>Form1.cs</DependentUpon>
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||||||
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</Compile>
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||||||
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<Compile Include="Program.cs" />
|
||||||
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<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
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<Compile Include="WaveReader.cs" />
|
||||||
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<EmbeddedResource Include="Form1.resx">
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||||||
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<DependentUpon>Form1.cs</DependentUpon>
|
||||||
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</EmbeddedResource>
|
||||||
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<EmbeddedResource Include="Properties\Resources.resx">
|
||||||
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<Generator>ResXFileCodeGenerator</Generator>
|
||||||
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
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<SubType>Designer</SubType>
|
||||||
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</EmbeddedResource>
|
||||||
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<Compile Include="Properties\Resources.Designer.cs">
|
||||||
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<AutoGen>True</AutoGen>
|
||||||
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<DependentUpon>Resources.resx</DependentUpon>
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||||||
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</Compile>
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||||||
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<None Include="Properties\Settings.settings">
|
||||||
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<Generator>SettingsSingleFileGenerator</Generator>
|
||||||
|
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||||
|
</None>
|
||||||
|
<Compile Include="Properties\Settings.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Settings.settings</DependentUpon>
|
||||||
|
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
|
@ -0,0 +1,110 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace Magnetic_Card_Reader
|
||||||
|
{
|
||||||
|
class MagneticCardReader
|
||||||
|
{
|
||||||
|
int lastTimeStamp = 0;
|
||||||
|
double filteredInterval = 0;
|
||||||
|
int dataPointIndex = 0;
|
||||||
|
byte[] decodedData = new byte[1024];
|
||||||
|
int currBitPos = 0;
|
||||||
|
int lastPuls = 0;
|
||||||
|
int startCountDown = 0;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private int getParity(byte byteValue)
|
||||||
|
{
|
||||||
|
int A = byteValue;
|
||||||
|
|
||||||
|
A ^= A >> 4;
|
||||||
|
A ^= A >> 2;
|
||||||
|
A ^= A >> 1;
|
||||||
|
|
||||||
|
return A & 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public string getDataString()
|
||||||
|
{
|
||||||
|
/*char[] charTableTrack1 = {' ', '!', '"', '#', '$', '%', '&', '´', '(', ')', '*', '+', ',', '-', '.', '/',
|
||||||
|
'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', ':', ';', '<', '=', '>', '?',
|
||||||
|
'@', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
|
||||||
|
'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '[', '\\', ']', '^', '_'};*/
|
||||||
|
|
||||||
|
char[] charTableTrack2 = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', ':', ';', '<', '=', '>', '?'};
|
||||||
|
|
||||||
|
char[] charsData = new char[64];
|
||||||
|
|
||||||
|
for (int i = 0; i < 64; i++ )
|
||||||
|
{
|
||||||
|
if (getParity(decodedData[i])==0)
|
||||||
|
{
|
||||||
|
charsData[i] = '_';
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
charsData[i] = charTableTrack2[(decodedData[i] % 16)];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
string outPstring = new String(charsData);
|
||||||
|
|
||||||
|
return outPstring;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addNewSignalState(int timeStamp, int newState)
|
||||||
|
{
|
||||||
|
int shortPuls = 0;
|
||||||
|
int timeInterv = (timeStamp - lastTimeStamp);
|
||||||
|
|
||||||
|
if (dataPointIndex < 18)
|
||||||
|
{
|
||||||
|
if (lastTimeStamp > 0)
|
||||||
|
{
|
||||||
|
filteredInterval = filteredInterval + (double)timeInterv / 16;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (timeInterv < filteredInterval * 3 / 4)
|
||||||
|
{
|
||||||
|
shortPuls = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
shortPuls = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
filteredInterval = filteredInterval * 0.9 + (double)(timeInterv * (shortPuls + 1)) * 0.1;
|
||||||
|
|
||||||
|
if ((lastPuls & shortPuls) == 1)
|
||||||
|
{
|
||||||
|
startCountDown--;
|
||||||
|
if (startCountDown < 0)
|
||||||
|
{
|
||||||
|
decodedData[currBitPos / 5] |= (byte)(1 << (currBitPos % 5));
|
||||||
|
currBitPos++;
|
||||||
|
shortPuls = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (shortPuls == 0)
|
||||||
|
{
|
||||||
|
if (startCountDown < 0)
|
||||||
|
{
|
||||||
|
currBitPos++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
lastPuls = shortPuls;
|
||||||
|
lastTimeStamp = timeStamp;
|
||||||
|
dataPointIndex++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,21 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace Magnetic_Card_Reader
|
||||||
|
{
|
||||||
|
static class Program
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Der Haupteinstiegspunkt für die Anwendung.
|
||||||
|
/// </summary>
|
||||||
|
[STAThread]
|
||||||
|
static void Main()
|
||||||
|
{
|
||||||
|
Application.EnableVisualStyles();
|
||||||
|
Application.SetCompatibleTextRenderingDefault(false);
|
||||||
|
Application.Run(new Form1());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,36 @@
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// Allgemeine Informationen über eine Assembly werden über die folgenden
|
||||||
|
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
|
||||||
|
// die mit einer Assembly verknüpft sind.
|
||||||
|
[assembly: AssemblyTitle("Magnetic Card Reader")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("Microsoft")]
|
||||||
|
[assembly: AssemblyProduct("Magnetic Card Reader")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
|
||||||
|
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
|
||||||
|
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
|
||||||
|
[assembly: Guid("270fc42c-8d26-4d02-832f-cbcddd701357")]
|
||||||
|
|
||||||
|
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
|
||||||
|
//
|
||||||
|
// Hauptversion
|
||||||
|
// Nebenversion
|
||||||
|
// Buildnummer
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
|
||||||
|
// übernehmen, indem Sie "*" eingeben:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,71 @@
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// Dieser Code wurde von einem Tool generiert.
|
||||||
|
// Laufzeitversion:4.0.30319.1
|
||||||
|
//
|
||||||
|
// Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
|
||||||
|
// der Code neu generiert wird.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace Magnetic_Card_Reader.Properties
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
|
||||||
|
/// </summary>
|
||||||
|
// Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
|
||||||
|
// über ein Tool wie ResGen oder Visual Studio automatisch generiert.
|
||||||
|
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
|
||||||
|
// mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources
|
||||||
|
{
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if ((resourceMan == null))
|
||||||
|
{
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Magnetic_Card_Reader.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
|
||||||
|
/// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,117 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
|
@ -0,0 +1,30 @@
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.1
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace Magnetic_Card_Reader.Properties
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
|
||||||
|
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||||
|
{
|
||||||
|
|
||||||
|
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||||
|
|
||||||
|
public static Settings Default
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return defaultInstance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
<?xml version='1.0' encoding='utf-8'?>
|
||||||
|
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||||
|
<Profiles>
|
||||||
|
<Profile Name="(Default)" />
|
||||||
|
</Profiles>
|
||||||
|
<Settings />
|
||||||
|
</SettingsFile>
|
|
@ -0,0 +1,93 @@
|
||||||
|
//A simple C# .NET wave reader library from http://code.google.com/p/dot-net-wave-reader/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
|
namespace WaveReader
|
||||||
|
{
|
||||||
|
public class WaveData
|
||||||
|
{
|
||||||
|
private static readonly short BitsPerByte = 8;
|
||||||
|
private static readonly short MaxBits = 16;
|
||||||
|
public short[][] Samples { get; private set; }
|
||||||
|
public short CompressionCode { get; private set; }
|
||||||
|
public short NumberOfChannels { get; private set; }
|
||||||
|
public int SampleRate { get; private set; }
|
||||||
|
public int BytesPerSecond { get; private set; }
|
||||||
|
public short BitsPerSample { get; private set; }
|
||||||
|
public short BlockAlign { get; private set; }
|
||||||
|
public int NumberOfFrames { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Reads a Wave file from the input stream, but doesn't close the stream
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="stream">Input WAVE file stream</param>
|
||||||
|
public WaveData(Stream stream)
|
||||||
|
{
|
||||||
|
using (BinaryReader binaryReader = new BinaryReader(stream))
|
||||||
|
{
|
||||||
|
binaryReader.ReadChars(4); //"RIFF"
|
||||||
|
int length = binaryReader.ReadInt32();
|
||||||
|
binaryReader.ReadChars(4); //"WAVE"
|
||||||
|
string chunkName = new string(binaryReader.ReadChars(4)); //"fmt "
|
||||||
|
int chunkLength = binaryReader.ReadInt32();
|
||||||
|
this.CompressionCode = binaryReader.ReadInt16(); //1 for PCM/uncompressed
|
||||||
|
this.NumberOfChannels = binaryReader.ReadInt16();
|
||||||
|
this.SampleRate = binaryReader.ReadInt32();
|
||||||
|
this.BytesPerSecond = binaryReader.ReadInt32();
|
||||||
|
this.BlockAlign = binaryReader.ReadInt16();
|
||||||
|
this.BitsPerSample = binaryReader.ReadInt16();
|
||||||
|
if ((MaxBits % BitsPerSample) != 0)
|
||||||
|
{
|
||||||
|
throw new Exception("The input stream uses an unhandled SignificantBitsPerSample parameter");
|
||||||
|
}
|
||||||
|
binaryReader.ReadChars(chunkLength - 16);
|
||||||
|
chunkName = new string(binaryReader.ReadChars(4));
|
||||||
|
try
|
||||||
|
{
|
||||||
|
while (chunkName.ToLower() != "data")
|
||||||
|
{
|
||||||
|
binaryReader.ReadChars(binaryReader.ReadInt32());
|
||||||
|
chunkName = new string(binaryReader.ReadChars(4));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
throw new Exception("Input stream misses the data chunk");
|
||||||
|
}
|
||||||
|
chunkLength = binaryReader.ReadInt32();
|
||||||
|
this.NumberOfFrames = (chunkLength * BitsPerByte) / (this.NumberOfChannels * this.BitsPerSample);
|
||||||
|
this.Samples = SplitChannels(binaryReader, this.NumberOfChannels, this.BitsPerSample, this.NumberOfFrames);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static short[][] SplitChannels(BinaryReader binaryReader, short numberOfChannels, short bitsPerSample, int numberOfFrames)
|
||||||
|
{
|
||||||
|
var samples = new short[numberOfChannels][];
|
||||||
|
for (int channel = 0; channel < numberOfChannels; channel++)
|
||||||
|
{
|
||||||
|
samples[channel] = new short[numberOfFrames];
|
||||||
|
}
|
||||||
|
short readedBits = 0;
|
||||||
|
short numberOfReadedBits = 0;
|
||||||
|
for (int frame = 0; frame < numberOfFrames; frame++)
|
||||||
|
{
|
||||||
|
for (int channel = 0; channel < numberOfChannels; channel++)
|
||||||
|
{
|
||||||
|
while (numberOfReadedBits < bitsPerSample)
|
||||||
|
{
|
||||||
|
readedBits |= (short)(Convert.ToInt16(binaryReader.ReadByte()) << numberOfReadedBits);
|
||||||
|
numberOfReadedBits += BitsPerByte;
|
||||||
|
}
|
||||||
|
var numberOfExcessBits = numberOfReadedBits - bitsPerSample;
|
||||||
|
samples[channel][frame] = (short)(readedBits >> numberOfExcessBits);
|
||||||
|
readedBits %= (short)(1 << numberOfExcessBits);
|
||||||
|
numberOfReadedBits = (short)numberOfExcessBits;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return samples;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
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Reference in New Issue