#include "stencil_helper.h" const float PI = 3.14159265358979323846f; const float PI_2 = 1.57079632679489661923f; // pi/2 const double TWO_OVER_PI = 0.63661977236758134308; // 2/pi const double PIO2_HI = 1.57079625129699707031; // pi/2 high part const double PIO2_LO = 7.54978941586159635335e-08; // pi/2 low part float aux_sin(float x) { return sinf(x); } float aux_cos(float x) { return cosf(x); } float aux_tan(float x) { return tanf(x); } float aux_atan(float x) { const float absx = x < 0 ? -x : x; // Coefficients for a rational minimax fit on [0,1] const float a0 = 0.9998660f; const float a1 = -0.3302995f; const float b1 = 0.1801410f; const float b2 = -0.0126492f; float y; if (absx <= 1.0f) { float x2 = x * x; y = x * (a0 + a1 * x2) / (1.0f + b1 * x2 + b2 * x2 * x2); } else { float inv = 1.0f / absx; float x2 = inv * inv; float core = inv * (a0 + a1 * x2) / (1.0f + b1 * x2 + b2 * x2 * x2); y = PI_2 - core; } return x < 0 ? -y : y; } float aux_atan2(float y, float x) { if (x == 0.0f) { if (y > 0.0f) return PI_2; if (y < 0.0f) return -PI_2; return 0.0f; // TODO: undefined } float abs_y = y < 0 ? -y : y; float abs_x = x < 0 ? -x : x; float angle; if (abs_x > abs_y) angle = aux_atan(y / x); else angle = PI_2 - aux_atan(x / y); // Quadrant correction if (x < 0) angle = (y >= 0) ? angle + PI : angle - PI; return angle; } float aux_asin(float x) { if (x > 1.0f) x = 1.0f; if (x < -1.0f) x = -1.0f; const float c3 = 0.16666667f; // ≈ 1/6 const float c5 = 0.07500000f; // ≈ 3/40 const float c7 = 0.04464286f; // ≈ 5/112 float x2 = x * x; float p = x + x * x2 * (c3 + x2 * (c5 + c7 * x2)); return p; }