copapy/stencils/aux_functions.c

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#include <stdint.h>
//double (*math_pow)(double, double);
volatile extern int dummy_int;
volatile extern float dummy_float;
__attribute__((noinline)) int floor_div(float arg1, float arg2) {
float x = arg1 / arg2;
int i = (int)x;
if (x < 0 && x != (float)i) i -= 1;
return i;
}
__attribute__((noinline)) float aux_sqrt(float x) {
if (x <= 0.0f) return 0.0f;
// --- Improved initial guess using bit-level trick ---
union { float f; uint32_t i; } conv = { x };
conv.i = (conv.i >> 1) + 0x1fc00000; // better bias constant
float y = conv.f;
// --- Fixed number of Newton-Raphson iterations ---
y = 0.5f * (y + x / y);
y = 0.5f * (y + x / y);
y = 0.5f * (y + x / y); // 3 fixed iterations
return y;
}
2025-10-26 15:09:02 +00:00
__attribute__((noinline)) float aux_get_42(float n) {
return n + 42.0;
}
float fast_pow_float(float base, float exponent) {
union {
float f;
uint32_t i;
} u;
u.f = base;
int32_t x = u.i;
int32_t y = (int32_t)(exponent * (x - 1072632447) + 1072632447);
u.i = (uint32_t)y;
return u.f;
}